Block vs Random – When Improvement Isn’t Really Improvement
Surprisingly, doing the same activity repeatedly so you can focus on it is generally shown to be the worst way to learn it.
Surprisingly, doing the same activity repeatedly so you can focus on it is generally shown to be the worst way to learn it.
Drop swords on gear and learn stuff.
Watch me explain why simple questions are never so simple.
This is an article about populations and distributions, but to be honest you’re going to read to see if you’re above or below the average rating.
A pretty thorough investigation into what is important when measuring blade flex, and what the best practice should be going forward.
You won’t bat an eye when a source tells you to hit but doesn’t mention the specific edge. Turns out in RDL that’s less common than I thought.
People get excited about big tournaments and all the people they get to fight. But is that really true?
There are a finite number of ways to move your body, and similar patterns will likely emerge when trying to solve similar problems.
Thought you had the whole scoop on the blood groove? You thought wrong!
A punch is more likely to knock your pell over than a sword strike? That sounds crazy, but it’s true.
Copyright © 2024 | WordPress Theme by MH Themes