Even if you don’t like singlestick, there is a lot to learn about how the afterblow affects both the attacker and the defender independently.
From a physics point of view hitting ‘hard’ can be a somewhat difficult property to quantify. Learn a little bit about what can make a strike ‘hard’.
Does the best fighter usually win? Is silver different from bronze? Is a seeded bracket better than a random one? Can I write something that makes this sound exciting?
My first attempt at motion capture. It wasn’t great, but I got something. And you can all laugh and learn from my mistakes.
“Damn those stupid numbers, no HEMA Rating’s going to tell me what my odds of winning are!” While on an individual level there are a ton of other factors that the rating doesn’t capture, does it do a good job overall?
When understanding equipment it’s important to have a basic understanding of material properties, and — most importantly — how they interact.
How has the CombatCon Longsword tournament changed year over year? We crunch the numbers and see.
How has the SoCal Longsword tournament changed year over year? We crunch the numbers and see.
I’m guessing most probably don’t care too much about what the difference between a vector and a scalar is. Trust me, it can be a helpful tool for learning to beat people up.